This is my version of the popular Blender Donut.
Because the primitive used to create the donut is adjustable, I realized I could make a donut that matches my character. Seeing the triangle in 3D space, I realized how interesting it would be to turn it into a chair. Even with the sprinkles, I chose to match it with the fire theming of my character.
At the point of making this animation, I had a little experience with Blender. Making this opened my eyes to procedural placements and geometry nodes in Blender.
Because I made this character model with VRoid Studio, the model was already rigged. Being able to put my model into a program and pose it was fun, especially because the hair even has physics. Having the hair sway with the movement of the donut brought this animation to life.