Roberto

3692 Polys
Autodesk Maya
Substance Painter

This is Roberto, lovingly named by my professor.

Roberto was animated in Maya using expressions as part of an assignment for a procedural animation class. Our assignment was to create a working system of gears.

When I designed this model, I wanted to take it a step further by moving the wings up and down in addition to the gears on the wings. I wanted to make sure something was powering the vertical movement of the wings. I did a lot of research on gears and systems to design a gear that could rotate and pivot as the wings move.

Because this was part of a procedural animation class, I also wanted to have procedural textures in everything except for the wings of the butterfly itself. It was very interesting to see how far I can take an environment without drawing textures.

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